![]() ![]() I played a few times, but the game quickly became impossible. Of course, there were more crises to deal with now. It took a while, but I finally had my completely lawless state, and when I pressed play. So I had to go and set those policies to their absolute minimum expression, which meant checking in the game files for what that was (no road policy, for instance, obviously means 0% however, for Narcotics, 0% means full enforcement I wanted no restrictions so that one had to be set at 100%). I went back to the modding guide to see what I'd missed and there was, in fact, something: the game will always run whatever initial policies there are, for long enough for all their effects to take place. There apparently is no such thing as a blank slate in Democracy 3. Second, starting with default policy made a bunch of crises erupt. I knew there were uncancellable policies, but I thought this just meant that, they were uncancellable after being introduced, no that they'd be there no matter what. I was immediately disappointed by two things:įirst, not all policies were gone. I'd pressed play before to make sure the numbers worked to what I wanted them to, but now was the time for the ultimate test: grab all the policies in the file, and delete them. Most annoying was closing and reopening the game every time I changed something.įinally, I had the game start screen the way I wanted. Getting the right image to show was way harder than I thought (I started with an all-white square made in paint, the white flag came later) I just couldn't seem to put it in the right folder. I experimented with the income, GDP and population figures until I got something reasonable (I wanted powers of ten for everything to give it a more "truly from scratch" feel, but this proved not so easy), and did the math for the appropriate stats on the country selection screen. I spent way too long choosing the currency symbol. So at first I copied and pasted another country's file and started changing the different fields. After reading the online modding guide, I decided to go with this one as it's the one because I though it would be the most relatable. I wonder what would've happened if I'd gone the other way around"), I'd never done it with the intent of making a mod. While I had looked into the game files before (mostly as a retrospect of "I chose organic subsidies instead of biofuel subsidies to make the farmers happy. When this sub started getting activity again this year, it motivated me to finally find out how mods are supposed to work (and as something to take a breather with in the exhausting nonstop that is working from home during the pandemic). I cannot deny this comes from wanting the game to be more like a regular strategy game like Civilization, where you start with nothing, which I understand is not the idea, but I've been dreaming with this sort of "sandbox mode" for years. This always left me with the desire to start in a simpler state and build up. The idea for this mod started out of the frustration at some of the existing policies that come with the different scenarios. The mod is available at if you want to experience it before reading, since this story may spoil the experience.
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